Agent Based Model
Softwares : Unity
Team size : 2
Position : System designer, Programmer
This project is based on one of Jesse Schell's advice in the Art of Game Design, about creating a toy, a "medium", and only after, designing a game based on the obtained complex system, in order to escape reusing popular mechanics.
With a researcher friend, we took months to elaborate a theoretical model simulating the evolution of pre-industrial societies based only on scientific data. I use it as a field of exploration for my future games. I then designed a simplified version of this ABM, the Khâldun Model, that I scripted from scratch in Unity.
This project is a nerd's dream. Some kid wanted to fly to the moon, I wanted to create my unique sim in the vein of Will Wright's first games, and working on it was a thrilling experience.
First Theoretical Model
The "Khaldûn Model"
A top view of a simulation