Jeu de plateau


Softwares : Photoshop

Team size : 3

Duration : 1 year

Role : Lead Game Designer, Game Artist

A coop medieval strategy boardgame where I tried to turn unknown historical realities of pre-industrial military campaigns (the fact that most of losses didn't occur during battles but came from diseases, famines and desertion) into a fun and engaging gameplay.

The idea was to fill the gap between "realist" but austere war games and inaccurate but fun ones.

It was my first opportunity to focus deeply on things like balancing and ergonomic principles.